40 million downloads were in first four days of the game hitting the iOS App Store, while five percent (roughly four million people) paid the one-off £8/$10 fee to unlock the full version.
Nintendo reported a ¥64.7 billion (£456million, $569 million) profit on revenues of ¥174.3 billion (£1.2 billion, $1.5 billion) for the quarter ending December 31. Operating profit reached ¥32.3 billion yen (£227 million, $284 million). Profits were largely driven by the success of Pokemon Sun and Pokemon Moon for the 3DS, which have clocked in combined sales of 14.69 million since launch in November. Super Mario Market for 3DS has also sold more than one million copies since launch.
While the quarterly results largely exceeded analyst expectations, Nintendo cut its operating profit forecast to ¥20 billion (£141 million, $175 million) from ¥30 billion yen (£211 million, $263 million), which it blamed on poor software downloads for its consoles. However, projected income from investments and a weaker yen allowed Nintendo to almost double its net profit forecast to ¥90 billion (£634 million, $790 million).
Nintendo is hopeful that its next device—the handheld-console hybrid Nintendo Switch—will boost profits. Nintendo expects to sell two million units by the end of March, with the device said to be profitable from day one. Feedback on the Switch has been mixed, with many praising the hardware design but lamenting the launch line-up as well as the whole concept of a hybrid console. Questions also remain around the future of the 3DS, although Nintendo has promised that it won’t be replaced in the near future.
You can tell customers have huge expectations based on how Switch reservations are doing,” Kimishima said. “We want to increase production as much as we can.”